Cart Surfer is by far one of my favorite games. So, I decided to make a guide for it! If you have anything else to add to it, or find a mistake I made, please feel free to post them or message me and I fix/add them!
UPDATE: For those of you who can't get enough of the music, here's the swf!
How to Play:
In this game, you are riding a mining cart through the mine. It's fairly easy and you get 1 coin for every 10 points you get in the game, so you get a fair amount of coins too!
The basics is just learning how long you can lean around the corners before falling over. The longer you lean, the more points you get (while standing or grinding). Your cart will start seriously tipping and your penguin will start flapping it's flippers when you're about to crash. So watch out for these signs.
The turns are as follows: Left, Right, Right, Left, Right, Left, Left, Right, Right,
Whenever there are two turns in the same direction one after the other they are really close together. Otherwise, there is lots of room between turns for special moves.
One way to get more points is to grind around the corners. You do this by leaning back and then turning. You can hit down and the direction at the same time as well, but be careful not to only hit the down and crash.
You always get 10 points around corners while sitting, so I would always do standing or grinding. As for which, it's up to personal preference and points. While turning from the last warning sign to the end of the curve I normally get 25 points standing, and 30 points grinding. Holding until I almost fall over, I've gotten up to 55 points standing and 70 points grinding. So grinding is the best way to go points wise.
Special moves are things your penguin does with the cart by completing combos with the arrow keys.
For everything, the setup is --- Name (point value) = Riding Position (arrow keys) ~ Extra Notes
Riding Positions are ways that your penguin can ride down the track for long periods of time. They change how many points you get around turns and set you up for bigger combos worth extra points.
Sitting = Default --- Standing = Up arrow once --- Leaning back = Down arrow once
Special Jumps --- Jumps while sitting aren't worth any points sitting and 40 points while standing
Strike (20 points) = Sitting (space, down) --- Back flip (100 points) = Leaning back (down, space) --- Spins (80 points) = Sitting (left or right, space) ~ Doing right then left (or vice versa) qualifies as two in a row and you don't get the full eighty points ---- Flapping (50 points) = Sitting (space, up)
Other Special Moves - Standing upside down (80 points) (up, up) - Running on the track (80 points) (down, down)
Don't do the same combo twice in a row!!!
If you do the same combo twice in a row you get a point reduction. As an example, if you run on the tracks twice in a row you'll only get 40 points instead of 80 points the second time. So shake things up a bit and do all kinds of different ones in no particular order. Although you're more then welcome to order them if you like.
Tricks of the Trade
- You get the most points by grinding around the corners
- Don't do the same combo twice
- Lean as long as you can to get more points
- Crashing makes the game last longer, so do it for extra points.
- DO NOT mix this game with Catchin' Waves, Sled Racing, or Jet Pack Adventure. I has awful (and painful) results.
Edited by Justinemd34910, 02 June 2010 - 10:20 PM.